Celluloid-Hero-Images-Inset-1500px.png

WEB DESIGN

Celluloid

Building a community of movie card game players

Role

Lead product designer and UX/UI designer

Tools

Go Daddy • Sketch • Illustrator • Photoshop • Pen & Paper • Google Analytics • Zoom

Deliverables

Ethnography • User Interviews • Persona • Competitive Analysis • Site Map • Mood Board • Style File • UX/UI Design • Wireframes • Usability Testing • Validation


Overview

Celluloid is an open play movie card game that is currently in beta testing before officially launching in late 2021. I was hired to redesign the website with the business goal of increasing the number of email list subscribers.

 

Solution

With a redesign and a reorganized site map for easier navigation, users can discover incentives to join the email list. And with strategically placed sign-ups throughout the website, users are given multiple opportunities to engage with the Celluloid community.

celluloidgame.com

Research

 

Defining User Need

 

I conducted a quick test with the people around me and observed their interactions with the current interface. After synthesizing their actions and responses through ethnographics, I discovered three pain points.

 

 
 
 
 
 
The current website before the redesign.

The current website before the redesign.

 
 
 

Pain Point No. 1

There was not enough product information to incentivize visitors to sign up.

 
 

Pain Point No. 2

The website did not build enough trust for the visitor to provide their email address.

 
 

Pain Point No. 3

Even though this was tangential to email sign ups, all testers experienced friction when they clicked the link to the blog. The content did not match their expectations.

 

 

User Stories

 

I conducted interviews at one of Celluloid’s game nights with questions centered around how players discovered Celluloid and the level of familiarity with the game. This will give me an idea of the type of information that users are looking for when searching for the product online.

“I love it. I heard about it through my husband. I wanted to buy the card game for my family for an upcoming holiday trip but I didn’t know how and then I found out it wasn’t available yet.”

— Adrienne, 30 years old

 

“I play on Instagram but I didn’t realize it was an actual card game and that there were multiple ways to play.”

— Josh, 42 years old

 

“This is my first time playing. I’m not a huge movie buff but my friend is and I like how we can still both play. Do they have game nights here every Tuesday?”

— Jesse, 23 years old

Persona

 

Summarizing the results of the interviews, I was able to create two personas to help guide the design process with user intent. 

Competitive Analysis

 

By looking at a mix of direct and indirect competitors to see how their information was presented on their website , I realized that Celluloid was missing key information such as ‘how to play’ or ‘where to buy’ that users were expecting to see when visiting a website for a game product.

A Competitive Analysis of popular card games was performed to determine site organization and features.

 

HYPOTHESIS

By providing more details about the product and by redesigning the site map, users will be more inclined to join the mailing list.

 

A site map of the current information architecture as well as my proposed changes to the taxonomy and labeling for Celluloid.

Design Challenges

 

Since my client did not have the budget to build her website from scratch, I had to work within the design constraints of her web host site which allowed me to focus on the content and organization. But as a visual designer, I still wanted to create a flexible cohesive language for Celluloid as the product continues to evolve and expand.

 

Style File

 

The style we were aiming for was friendly, colorful, illustrative and fun.  Using the existing logo as inspiration and the fulcrum for all design decisions, Archival Black Regular typeface was selected for the headline for its boldness. The Monserrat typeface was used for the paragraphs to balance out the impactful headlines and lend a playful but yet authoritative sensibility to the information at hand. 

Assigning primary and secondary color palettes allowed my client to switch colors for newness when sending out updates, while keeping a cohesive look with the website and game’s artwork.

The mood board and color palette was inspired by the game’s artwork as well as old posters and stills that defined different film eras.

A work-in-progress style file for Celluloid.

Initial sketches for the Home page layout, focusing on the information hierarchy.

High-fidelity wireframes of the Home page with different hero images spanning from actual product image to the mood the client wanted to convey for Celluloid.

 

Design Solution and Validation

New and Improved.

Reorganizing and relabeling the content allows users to navigate the site easily to find the information they are looking for.

Want to know the latest news? Check the Homepage! What are the rules of the game? How To Play will give some ideas. Can I play now? A link to Shop will be available when the product is ready to launch but hey, in the meantime sign up for updates.

Visuals offer users a quick way to learn how to play Celluloid.

 
 

A new link to Shop let users know that Celluloid will be available for purchase through the website in the near future.

A Beginning of a Beautiful Friendship.

Storytelling can get people excited and emotionally invested in a product. Users are immediately immersed into the game as they navigate the Home page and are introduced to the creator and the game’s history in the About page.

 

A prompt on the home page allows users to play immediately!

Get to know the creator and artist and follow along on her journey to how she created Celluloid.

Come Play With Us.

By giving users multiple opportunities and friendly reminders to sign up, a level of trust is built and they become more willing to join the Celluloid community.

 
 

The redesign at the time of this write up has seen an uptick of user sign up by 1.3%. I’m curious to see how the rate will change when the project officially launches coupled with other marketing strategies that would pull new visitors to the website.

Reflection

 

The goal of the website was to create an environment where users can feel like they’re already with a friend. By putting the creator’s story and art in the forefront while also advocating for the users, I was able to create an experience that was friendly and easy to navigate. Even though it was a challenge to balance the maximalist tendencies of my client with the need to keep the information as minimal as possible for the user, it was a fun project to create a digital space for the Celluloid community.

I am excited to see how the website and style file will evolve with the addition of videos, shop, user testimonials and user submissions when the game officially launches.

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